![]() ![]() Wes’s new Balloon types are quite fun too Increased Grogginess: I always felt that all characters recovered from being groggy far far too quickly, so it’s good to see a character that has one that isn’t painfully long, or too short that you want it longer.īeing struck by lightning more often is something I don’t understand why we need but okay. AND he heats up faster: Anyone not smart enough to know what to do here weren’t going to survive long as Wes anyway. Lowered Total Health, Sanity, Hunger: These things I HARDLY notice at all- Because if your playing as Wes your goal is to try not to get hit too often anyway.ĭecreased resistance to Overheating & Freezing- This ones only a matter of reverse psychology yeah sure he freezes faster, but so does Willow. It's not very different to what you think his rework was supposed to do, but the minor change in expectations is enough to change it from a flawed rework to a nearly perfect rework.Īfter playing the Re-Reworked Wes for quite a while I like everything about it. I think his rework was meant to make him a weaker character that, to the nooberts that complained about him, appears more useful and friendly to the team. And if you compare him to characters like Wilson who literally doesn't do anything except go a bit longer without freezing and Webber who literally doesn't do anything fullstop he sure seems helpful. Sure, it's not much, but most characters only directly benefit themselves and all contribution to the team is indirect such as Wolfgang making Wolfgang faster and stronger, but using those attributes to kill things better and share the loot with the team. If there's a lot of people or it's a single tusk world he can abandon his own walking cane so that others can have it and he uses spalloons, he can give spalloons out as he passes people during early exploration, he can give spalloons out as he's working on the base, he can make sanity balloons to help new players who can't manage their sanity, he can take hound aggro off of incompetent players who can't handle hound aggro, and he can do a few more things. Despite being the challenge character he can still help people out a lot more than some other characters. I'm honestly really surprised at how much he can help other people now. From what I gather this Wes rework is exactly what people have been asking for and that's for him to contribute more in multiplayer, while not being directly buffed. I'm questioning their practicality in a multiplayer sitting. Yes, they are not issues to the Wes player himself that's for sure. He has 0 late game potential which is fine, I mean you picked Wes for the s**ts and giggles, right? His crafts are easily made obsolete making him useless (eventually) in multiplayer. This forces them to be attached to other players.Ģ. From what I can tell a Wes player is usually a skilled player and they don't have time to sit around base replacing lost/consumed balloons. I think there are some issues though for the multiplayer aspect:ġ. They rely on skill rather than gimmicks so his perks are largely irrelevant. Those who play multiplayer and are unencumbered by the characters difficulty and enjoy playing with others. Most of his upsides: Replaceable speed increase, life jacket, sanity balloon, and more tool usage are irrelevant in solo play in the hands of a skilled player.Ģ. Most of detriments: low stats, being the preferred chew toy, bad damage, bad foraging, and bad "luck" are countered in multiplayer while making solo harder. Those who enjoy the challenge and insisted, that if anything, he should get nerfed. The way I see it there are two main Wes player types:ġ. ![]() Even though I agree Wig didn't need anything in regards to a buff. ![]() I felt this way about the Wigfrid update too, it was just so uninspired. I kinda just accept what I get and I go on with my day. Its disappointing and maybe Im a little miffed but in the end it still tastes like coffee and I love coffee. Its like when I ask for an Ice coffee with light ice ( because who want to pay for ice) and when I pull up to the second window that s**t is full of ice. ![]()
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